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HDA for object stamping

I converted the part where the object is stamped into a HDA, which can be looped to place objects. Currently i'm looking for a way to...

Windows

I decided to add simple windows to the room base maker. It contains some simple options such as the length of the window, and the height...

Set Grid Area for object to spawn

This section shows how an area on the floor grid is selected for the object to spawn on, based on a starting point selected by the user....

Grid to Spawn (WIP)

This process will take into account the choices of the user and attempt to select the area in which the user can spawn items. Still...

Occupied Grid Cells (WIP)

The gist of this part is fairly easy to grasp. It's a simple attribute transfer to the grid. The portion that i'm working on, that i...

Object Selection

It took a while to figure out how to create the UI controller for the user to select which objects to spawn from which room-type. Then...

Scattering Nodes

After getting the room basics, we scatter nodes for the user to select and start placing items within the room. The image above is the...

Basic Room Inputs & Control

Spent some time cleaning and setting up how the user can control the basic shape of the room to populate. - Decided that the user can...

Inspiration & Prototyping

Getting started on the project. [ Inspiration ] The idea for this project was inspired by a tool, part of the engine used at work, daily....

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