HDA for object stamping
I converted the part where the object is stamped into a HDA, which can be looped to place objects. Currently i'm looking for a way to...
I converted the part where the object is stamped into a HDA, which can be looped to place objects. Currently i'm looking for a way to...
I decided to add simple windows to the room base maker. It contains some simple options such as the length of the window, and the height...
This section shows how an area on the floor grid is selected for the object to spawn on, based on a starting point selected by the user....
This process will take into account the choices of the user and attempt to select the area in which the user can spawn items. Still...
The gist of this part is fairly easy to grasp. It's a simple attribute transfer to the grid. The portion that i'm working on, that i...
It took a while to figure out how to create the UI controller for the user to select which objects to spawn from which room-type. Then...
After getting the room basics, we scatter nodes for the user to select and start placing items within the room. The image above is the...
Spent some time cleaning and setting up how the user can control the basic shape of the room to populate. - Decided that the user can...
Getting started on the project. [ Inspiration ] The idea for this project was inspired by a tool, part of the engine used at work, daily....