Eliana ThamOct 25, 20181 min readHDA for object stampingI converted the part where the object is stamped into a HDA, which can be looped to place objects. Currently i'm looking for a way to...
Eliana ThamOct 19, 20182 min readSet Grid Area for object to spawnThis section shows how an area on the floor grid is selected for the object to spawn on, based on a starting point selected by the user....
Eliana ThamOct 9, 20181 min readGrid to Spawn (WIP)This process will take into account the choices of the user and attempt to select the area in which the user can spawn items. Still...
Eliana ThamOct 8, 20181 min readOccupied Grid Cells (WIP)The gist of this part is fairly easy to grasp. It's a simple attribute transfer to the grid. The portion that i'm working on, that i...
Eliana ThamOct 8, 20182 min readObject SelectionIt took a while to figure out how to create the UI controller for the user to select which objects to spawn from which room-type. Then...
Eliana ThamSep 21, 20182 min readScattering NodesAfter getting the room basics, we scatter nodes for the user to select and start placing items within the room. The image above is the...
Eliana ThamSep 21, 20182 min readBasic Room Inputs & ControlSpent some time cleaning and setting up how the user can control the basic shape of the room to populate. - Decided that the user can...